nSnake
A ncurses implementation of the classic Snake game
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This file defines the core functions, variables and structures. More...
Go to the source code of this file.
Data Structures | |
struct | game_t |
Global definitions related to the game in general. More... | |
Enumerations | |
enum | modes { FREE_MODE, BORDERS_ON, BORDERS_OFF } |
The possible Game Modes. More... | |
Functions | |
void | nsnake_abort (char *error_msg) |
Aborts the game and displays the error message. | |
void | nsnake_exit () |
Interrupts the game and quits to the terminal. | |
void | nsnake_game_over () |
Finish the game after the snake have lost a life. | |
void | nsnake_init () |
Starts all the necessairy stuff. | |
void | nsnake_pause () |
It, umm, pauses the game, i guess. | |
Variables | |
struct game_t | game |
The global game structure. |
This file defines the core functions, variables and structures.
enum modes |
The possible Game Modes.
In Normal Mode, the snake dies by colliding with itself or the borders.
In Teleport Mode, the snake only dies by colliding with itself.
void nsnake_abort | ( | char * | error_msg | ) |
Aborts the game and displays the error message.
void nsnake_exit | ( | ) |
Interrupts the game and quits to the terminal.
void nsnake_game_over | ( | ) |
Finish the game after the snake have lost a life.
void nsnake_init | ( | ) |
Starts all the necessairy stuff.
Sets all the global variables and call the initial functions so the game may start.